How to Trigger Rearming Trap Again
Trap Animal | |||||
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Line | Fighters Social club | ||||
Line Rank | 8 | Toll | 3240Stamina | ||
Cast Fourth dimension | Instant | Duration | 15 seconds | ||
Target | Surface area | ||||
Expanse | 2.v meters | ||||
Morphs | |||||
Barbed Trap Increases the duration of the damage over time and Minor Force. | |||||
Lightweight Beast Trap The trap can be thrown up to 28 meters away. Reduces the price as the ability ranks up. | |||||
Notes Magicka/Stamina Price is based on a character of Level l 160. Damage values are based on Max Magicka/Stamina 7958, Max Wellness 8744, and Weapon/Spell Harm 1037. |
- Trap Beast: Prepare a sharpened blade trap at your location, which takes one.5 seconds to arm and lasts for fifteen seconds. When triggered, the trap deals [1498 / 1515 / 1530 / 1548] Bleed Damage, an additional [2997 / 3023 / 3053 / 3090] Bleed Damage over 10 seconds, and grants you Minor Force, increasing your Disquisitional Damage by 10% for the elapsing. Enemies who actuate the trap are immobilized for 2 seconds.
- Barbed Trap: Set up a sharpened bract trap at your location, which takes 1.5 seconds to arm and lasts for xv seconds When triggered, the trap deals 1548 Bleed Harm, an additional 3717 Drain Impairment over [12 / 14 / 16 / eighteen] seconds, and grants you Minor Force, increasing your Critical Impairment by 10% for the elapsing. Enemies who activate the trap are immobilized for 2 seconds.
- Lightweight Beast Trap: Cost: [3240 / 3150 / 3060 / 2970] Stamina , Range: 28 meters, Target: Ground.
Launch a sharpened blade trap at a target location, which takes 1.v seconds to arm and lasts for fifteen seconds. When triggered, the trap deals 1548 Bleed Damage, an additional 3097 Bleed Damage over x seconds, and grants you Small Strength, increasing your Critical Damage past 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
Trap Animate being places a trap which immobilizes and damages a single opponent. The Barbed Trap does damage over a longer period of fourth dimension, while the Lightweight Beast Trap tin be placed at a altitude. It is best used against melee type attackers, equally afflicted enemies tin can nonetheless attack you while immobilized. Certain enemies are allowed to this effect, notably larger bosses and flying/floating enemies.
Notes [edit]
- Placing the trap does non count as an attack, even with the afar trap from the Lightweight Animate being Trap morph. The trap volition not alert enemies until after it arms and an enemy sets it off.
- While you may only take 1 un-triggered trap at a fourth dimension, you can trap multiple opponents by waiting for the first one to trigger and setting a second one. Keep in mind that it takes 1.five seconds to arm, and so the 2d one should be placed far enough in front end of advancing enemies to give it a chance to arm before they cross over it. This is considerably more useful with the Lightweight Beast Trap morph, as you tin can place the first trap right near the targets and the 2nd closer to yourself.
- Barbed Trap is a recommended morph for the Luminous Warrior build, while Lightweight Beast Trap is recommended for Fell Stalker.
Gallery [edit]
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A trapped beast
Patch Notes [edit]
- You lot will now face the targeted surface area when casting this power.
- Shadow Cloak: This ability is no longer removed by the post-obit ticking damage abilities.
- Agony
- Bat Swarm
- Caltrops
- Cripple
- Entropy
- Fire Rune
- Necrotic Orb
- Path of Darkness
- Soul Tether
- Trap Beast
- Volley
- Wall of Elements
- All elemental procs
- Damage from Silver Bolts, Expert Hunter, and Trap Beast is at present based on stamina and weapon damage instead of magicka and spell power.
- Fixed an issue where the damage over time furnishings of this ability could not exist apple-pie.
- This ability at present grants the Minor Force buff which increases Critical Harm by 12%.
- Reduced the arming fourth dimension to ane.5 seconds from iii seconds.
- Increased the ability's elapsing to 60 seconds from xxx seconds.
- This ability will no longer erroneously trigger the Sorcerer passive Exploitation.
- Lightweight Trap Beast: Updated the casting animation for this ability.
- The Small Force bonus granted by this ability, which was previously disabled to address an exploit, now functions equally intended once more.
- Stock-still an consequence where this ability was checking against Spell Resistance for mitigation rather than Physical Resistance.
- This ability now correctly crits based on Weapon Critical rather than Spell Disquisitional.
- The impairment over time portion from this power can now critically hit.
- Rearming Trap: Fixed an issue where this morph's 2nd trap would remain agile after the caster died.
- This ability and its morphs now apply their impairment over time to whatever enemy hit instead of only Undead and Daedra. In addition, this ability and its morphs now deal Physical Damage instead of Magic Harm.
- Rearming Trap: Decreased the damage done past each trap summoned from this morph past thirty%.
- Fixed an issue where Major and Minor Evasion were affecting skills they should not have been. The following abilities and sets will no longer exist reduced by Major and Minor Evasion's impairment reduction:
- Strength Pulse
- Overwhelming Surge
- Radial Uppercut
- Selene's
- Sheer Venom
- Shrouded Dagger's bounce impairment
- Trap Beast and its morphs
- Unfathomable Darkness
- Fixed an issue where the initial hit of this ability and its morphs could be dodged.
- Increased the duration of the Damage over Time from this power and the Lightweight Trap Beast morph to 10 seconds from 6 seconds.
- The Modest Force will now properly line upwards with the elapsing rather than being 2 seconds longer.
- Reduced the harm per tick by approximately vi%, and reduced the elapsing of the Immobilize on all morphs to two seconds.
- Reduced the base cost to 3240 from 3780.
- Lightweight Trap Beast: This morph no longer ranks up the impairment of the DoT, but instead reduces toll as it ranks up, to 2970 at Rank Four.
- Rearming Trap Beast:
- Renamed this morph to Barbed Trap.
- This morph no longer places a new trap in the area after the original elapsing ends, but instead increases the duration of the DoT applied, up to xviii seconds at Rank IV. The damage per tick has increased by approximately 33%, since it was lower than the base of operations morph.
- Reduced the damage per tick of this ability and its morphs by approximately 50%.
Society Skills | |||||||||
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Dragonknight • Necromancer • Nightblade • Sorcerer • Templar • Warden | |||||||||
Nighttime Brotherhood |
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Fighters Guild |
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Mages Guild |
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Psijic Club |
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Thieves Guild |
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Undaunted |
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Source: https://en.uesp.net/wiki/Online:Trap_Beast
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