How to Trigger Rearming Trap Again

ON-icon-skill-Fighters Guild-Trap Beast.png Trap Animal
Line Fighters Social club
Line Rank 8 Toll 3240Stamina
Cast Fourth dimension Instant Duration 15 seconds
Target Surface area
Expanse 2.v meters
Morphs
Morph ON-icon-skill-Fighters Guild-Barbed Trap.png Barbed Trap
Increases the duration of the damage over time and Minor Force.
ON-icon-skill-Fighters Guild-Lightweight Beast Trap.png Lightweight Beast Trap
The trap can be thrown up to 28 meters away. Reduces the price as the ability ranks up.

A trap placed by Trap Fauna

Trap Beast: Prepare a sharpened blade trap at your location, which takes one.5 seconds to arm and lasts for fifteen seconds. When triggered, the trap deals [1498 / 1515 / 1530 / 1548] Bleed Damage, an additional [2997 / 3023 / 3053 / 3090] Bleed Damage over 10 seconds, and grants you Minor Force, increasing your Disquisitional Damage by 10% for the elapsing. Enemies who actuate the trap are immobilized for 2 seconds.
Barbed Trap: Set up a sharpened bract trap at your location, which takes 1.5 seconds to arm and lasts for xv seconds When triggered, the trap deals 1548 Bleed Harm, an additional 3717 Drain Impairment over [12 / 14 / 16 / eighteen] seconds, and grants you Minor Force, increasing your Critical Impairment by 10% for the elapsing. Enemies who activate the trap are immobilized for 2 seconds.
Lightweight Beast Trap: Cost: [3240 / 3150 / 3060 / 2970] Stamina , Range: 28 meters, Target: Ground.
Launch a sharpened blade trap at a target location, which takes 1.v seconds to arm and lasts for fifteen seconds. When triggered, the trap deals 1548 Bleed Damage, an additional 3097 Bleed Damage over x seconds, and grants you Small Strength, increasing your Critical Damage past 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.

Trap Animate being places a trap which immobilizes and damages a single opponent. The Barbed Trap does damage over a longer period of fourth dimension, while the Lightweight Beast Trap tin be placed at a altitude. It is best used against melee type attackers, equally afflicted enemies tin can nonetheless attack you while immobilized. Certain enemies are allowed to this effect, notably larger bosses and flying/floating enemies.

Notes [edit]

  • Placing the trap does non count as an attack, even with the afar trap from the Lightweight Animate being Trap morph. The trap volition not alert enemies until after it arms and an enemy sets it off.
  • While you may only take 1 un-triggered trap at a fourth dimension, you can trap multiple opponents by waiting for the first one to trigger and setting a second one. Keep in mind that it takes 1.five seconds to arm, and so the 2d one should be placed far enough in front end of advancing enemies to give it a chance to arm before they cross over it. This is considerably more useful with the Lightweight Beast Trap morph, as you tin can place the first trap right near the targets and the 2nd closer to yourself.
  • Barbed Trap is a recommended morph for the Luminous Warrior build, while Lightweight Beast Trap is recommended for Fell Stalker.

Gallery [edit]

Patch Notes [edit]

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Source: https://en.uesp.net/wiki/Online:Trap_Beast

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